Throughout my university course, I gained hands-on experience with the open-source program Blender. Modeling, sculpting, animating, rigging, and even motion capturing were all things I learned along the way.

This page is a collection of character insights from those projects — and you can find the animation clips themselves in my Animations tab.

Blender

This was my very first Blender project: a robot built from simple geometry. It was my first experience creating a character and eventually rigging it so I could finally see it move.

<- take me back please

This is it! See you around :D

I’m a huge Hellboy fan — especially when it comes to the comics. So for my second project, I wanted to bring the character to life. It’s a simple composition of him in a cave, very adventurous — just like the comics.

This was the motion capture I worked on. (Yes, I’m the one dancing. Impressed?) I didn’t have a character on hand to use as a demo, so I quickly whipped up this low-poly, space-girl–inspired design. She’s just here to dance — no need for complex geometry.