Character Design: Robert MacHale

This character was created a few years ago, inspired by the post-apocalyptic atmosphere of games like Fallout. I wanted to explore the idea of a lone wanderer moving through empty wastelands — someone who’s surrounded by silence but never truly at peace with it. From that idea, Robert MacHale was born.

I imagined him as the main character of a comic, where the focus would be on mood, setting, and the slow unraveling of his story. MacHale is a war veteran with a savior complex — someone driven to help others, even when it costs him. The wasteland is both his home and his punishment, and each rare encounter with another person challenges his sense of trust, purpose, and sanity. Over time, the character went through several design iterations, refining his look and personality to better capture the weight of his past and the loneliness of his world.

Character Design: ELI

ELI is a character I’ve had in mind for years. I made the first sketch around six years ago and have kept coming back to him ever since. I always imagined him as the lead in an animated series — either 2D or 3D — set in a cyberpunk-inspired megacity. Virex-9 would be a place of corruption, neon-lit slums, and unregulated human modification.

Over time, ELI went through multiple design iterations, both visually and conceptually. His appearance shifted from a standard cybernetic soldier to something more corporate and manufactured — reflecting the idea that he’s less a person and more a product of a system built on power and control. Each redesign focused on balancing sleek, commercial design with traces of what little humanity he has left.

I also created these posters to explore what merchandise might look like within ELI’s world. They’re designed to reflect the corporate tone of SYGEN CORP — very technical, polished, and focused on achievement, performance stats, and money.
Just like ELI himself, the merch is less about the person and more about the product.