FROG finds themselves in the deep woods, surrounded by snow, with their familiar pond nowhere in sight. How did they get here? We don’t know. But what we do know is that they must find a way back home.
Leap Home is a game concept developed during a university course, where we were tasked with designing a full game concept — from story and characters to mechanics and UI examples. I worked on the concept, story, character designs, and gameplay screens. This page shows only a small part of the project. For the full experience, check out the PDF at the bottom of the page.
FROG
FROG is our silent protagonist — lost deep in the woods, like a fish out of water. The character is intentionally silent and genderless, allowing the story to be experienced entirely through FROG’s perspective. This design choice invites the player to project their own emotions and interpretation onto the journey.
But one thing is certain: FROG is small, cute, and chunky — definitely not built to easily traverse these harsh terrains.
FROG is our silent protagonist — lost deep in the woods, like a fish out of water. The character is intentionally silent and genderless, allowing the story to be experienced entirely through FROG’s perspective. This design choice invites the player to project their own emotions and interpretation onto the journey.
But one thing is certain: FROG is small, cute, and chunky — definitely not built to easily traverse these woods.
FROG meets several woodland creatures on his way out of the forest. They have a much easier time living in these parts — they’re used to it. At first, FROG is scared of them, but after spending some time together, he realizes they’re just trying to survive, just like he is. They’re a bit snarky, but they mean well.
HEDGEHOG, SQUIRREL, and BEAVER all warn him about the WOLF that lives on the outskirts of the forest.
Better be careful.
The Woodland Creatures
The story goes much deeper than that, though.
Why not take a look at the full game?